Microbot |
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(Content Above Property of Naked Sky Entertainment)
Role:
Design Intern Duration:
One Summer Platform:
Xbox Live Arcade / PlayStation Network Team Size:
~20 Engine:
Nimbus Engine (in-house) |
Overview:
Released Winter 2011 "Pilot a prototype cutting-edge MicroBot that can be customized and upgraded mid-mission in order to cure the infected host. Improve your weaponry, movement, defensive options and special attacks using data fragments harvested from eradicated enemies. " -nakedsky.com |
More Details
I worked for one summer as a Design Intern at Naked Sky Entertainment where I worked on "Microbot". My primary responsibilities included creating player-paths as well as script debugging within their proprietary engine.