Midnight Star |
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(Content Above Property of Industrial Toys)
Role:
Engineer Intern Duration:
Two Consecutive Summers Platform:
iOS Team Size:
~20 Engine:
Unreal Engine 3 (C++, Unrealscript, C#) |
Overview:
"Midnight Star is a sci-fi shooter built from the ground up for mobile devices-- and specifically, touch. Designed for phone and tablet, the game features an engrossing Campaign and story along with many options for competition, including asynchronous multiplayer challenges, friend-based leaderboards and Trophies that transfer from player to player daily, weekly and monthly. " -midnightstargame.com |
More Details
I worked for two consecutive summers at Industrial Toys as an Engineering Intern. I was primarily responsible for prototyping new gameplay features in conjunction with senior designers as well as polishing existing gameplay mechanics.
Other duties included creating a continuous integration server for a cleaner in-house workflow as well as modifying "Unreal Console" (C#) for future designer use in distributing updated game data to mobile devices.
Other duties included creating a continuous integration server for a cleaner in-house workflow as well as modifying "Unreal Console" (C#) for future designer use in distributing updated game data to mobile devices.