Polyseum |
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Role:
Engineer Duration:
2014-2015 School Year Platform:
PC Team Size:
~18 Engine:
Unreal Engine 4 |
Overview:
"Polyseum introduces coordinated team fights and longer lasting combat to the first person shooter genre. In teams of three, players eliminate their opponents by sending them flying into hazards or off the battle stage completely. Teammates combine unique abilities to set up attacks, finish off opponents, and defend each other from enemy assaults." -polyseum.com |
More Details
During my senior year of undergrad at University of Michigan I telecommuted for the USC Advanced Games Project, Polyseum. My primary responsibilities consist of gameplay engineering and more specifically, prototyping and debugging weapon and projectile mechanics.